La Lettre Portal
The world

At Rosalie's, one night in 1919.

A small restaurant in Montparnasse, Paris. Service is ending, and two artists cannot pay for their meal. Nobody knows yet that they will become famous. For now, there is just a woman who has worked all evening, and two men who owe her money.

Three characters

Rosalia

She runs the restaurant. She counts, she feeds, she protects. For her, doing the accounts and taking care of people are the same gesture. She is not the naive landlady you might think.

Utrillo

The painter who knows every door, and above all every exit. He always stays close to the outside: he cannot bear to be held back.

Modigliani

The painter who always ends up going home to someone else's place, but who cannot bear to be held back either.

The real hero: the painting on the wall

The main character is not a human being. It is the painting that is born on the restaurant wall that night. It does not speak, but everything revolves around it: what state it is in, who keeps it, what it is worth. Each scene must change at least one of these things. The humans pass; the painting stays, hidden but very much alive.

Three ways of telling

The game borrows its way of telling from three great filmmakers. You do not need to know them to play, but here is what each brings:

Wilder

The machinery of laughter

Every solution creates a new problem, and a very concrete detail always cuts short the big feelings.

Bergman

Forced to be close

Tenderness comes from what each already knows of the other, from having lived it (a moment apart, in the restaurant's storeroom).

Mankiewicz

Memories that contradict each other

Someone absent gets everyone talking, and everyone tells a different version. The witness who seems most reliable is sometimes the one with the most to hide.

We do not cheat with History. The game may imagine a hypothesis; it never passes it off as a proven fact. This November 1919 night is a working hypothesis: Modigliani died on 24 January 1920. The game's freedom serves to show what we do not know, never to invent false memories.