La Lettre Portal
A story and role-playing video game · made with AI tools · project being set up

One night. One debt. One wall.

"La Lettre" is a video game in which you live a story: one night in 1919 in a small restaurant in Montmartre, three characters, and ten moments that cannot be avoided, which change them for good. It is also the first proof of an idea: an artificial intelligence can choose the path of the story, but never where it has to arrive.

A room at night, a desk and a window on a yellow tree

What we make

01 · The game

Ten unavoidable moments, not ten ready-made scenes

One night in 1919 at Rosalie's. At each moment, the player is free to do as they like, but always ends up reaching a tipping point. Once that point is passed, something has really changed between the characters, and there is no going back. Why a game? Because, as the paediatrician Donald Winnicott showed, it is by playing that we dare to try, and become creative. Find out more.

02 · The engine

An AI that invents, but within a frame

Our engine lets the artificial intelligence invent the details, the words, the paths. But the closer you get to the heart of the story, the less freedom it has. The beginning, the tipping point and the last line are written by humans, and the AI does not touch them.

03 · The partners

Specialised studios, in Helsinki

To make the game, we work with studios and laboratories in Helsinki, Finland, which know how to build games with AI tools, from the first playable version to the full game. And we bring them a way of working that comes from the theatre.

Two engines, a partition between them

The work — the game "La Lettre"

The game itself: a precise story, flesh-and-blood characters, a beginning and an end. It is what gives the technology a meaning, and proves that it works. It is the demonstration, the shop window.

The technology — the engine

The machine that brings the story to life while keeping the AI on a leash. It will be able to serve other games and other stories. "La Lettre" is the first to use it, not necessarily the last.

The green light rule. Like at a pedestrian crossing: you only cross when it is green. Nothing is announced as done until it is done, for the making of the game as for the money.

Do you want to build "La Lettre" with us?

The project is being set up. We are talking with the studios, laboratories, funders and artists who want to be part of it.